He elaborated that the protagonist's maniacal laugh and heavy breathing helped bring depth to the scene and establish animation director Keisuke Watabe's character designs as being one of the main attractions of the film. Īkitaya stated that his favorite scene in the film occurred when the protagonist summoned his Persona for the first time. The protagonist's maniacal laugh during the character's first Persona summoning was a point of interest for director Noriaki Akitaya. Instead Akitaya took the route of incorporating the most general traits of fan reactions to the protagonist to form Yuki's character. Akitaya admitted that he would not have been able to meet the expectations of the individual fans of the game since they were able to choose their own unique name and personality for the protagonist.
He explained that one of his biggest challenges was, ".getting the protagonist, who is the player in the game, and making him into a character named Makoto Yuki for the film, then figuring out how to integrate him into the story." This led Akitaya to be extremely careful about how he went about constructing the character in terms of his speech, gestures and behavior all the while staying true to what was already established in the game. ĭirector Noriaki Akitaya had faced a similar dilemma for his animated film version. But, I worked to achieve greater ambiguity in his expression." He further noted that the character managed to have a "hidden coolness." In retrospect, he found that the character was not ambiguous enough and thus when creating the Persona 4 protagonist, Soejima made Yu Narukami with the idea that his entire personality be decided and portrayed by the player's in-game actions and decisions. In Art of Persona 3, Soejima remarked that "Initially, he looked more honest, like an ordinary, handsome young man. Early designs of the character made him look mature and collected since the artist viewed him as a "cliche cool guy." Soejima took longer to design the protagonist than any other character as the game's other characters would be made to complement his design. The Persona 3 protagonist was the first character Shigenori Soejima designed for the game. Critical reception for the character has been generally positive. He has also appears in a number of Persona spin-off games the female protagonist also appears in Persona Q2: New Cinema Labyrinth and Puzzle & Dragons, where she is named Kotone Shiomi. In the musical adaptation Persona 3: The Weird Masquerade, his name was given as Sakuya Shiomi. In the manga adaptation, he is named Minato Arisato.
In the movie adaptation and other Persona games, he is named Makoto Yuki.
His character was reworked for the animated film adaptation where director Noriaki Akitaya explained pressure in giving the silent character his own personality. The male protagonist was designed by Shigenori Soejima, who aimed to create an ordinary youth who the player could relate to while the female one was done to attract returning players and a female demographic.
In the PlayStation 2 version of Persona 3, the protagonist is male for the later PlayStation Portable version, Atlus added the option to play as a female version of the character, to provide more options to returning players and attract a female demographic. After awakening an ability called Persona, the protagonist joins their new schoolmates in the ongoing struggle against Shadows. In the game, the protagonist is an orphan who transfers to Gekkoukan High School in Iwatodai City and discovers a phenomenon called the Dark Hour during which supernatural entities called Shadows roam freely.
The protagonist ( Japanese: 主人公, Hepburn: shujinkō) is a player-named character from Persona 3, a 2006 role-playing video game developed by Atlus.